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ISTE & "Whateverland Demo

6/29/2019

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This past week, June 26th, I had the pleasure in running a playground demonstration at ISTE 2019. For my playground, I showcased the video game that my students developed and I want to make it available to those who regularly visit the site.

Whateverland is a game developed by neurodiverse students at the Rebecca School. In this game, you (the player) play as Whateverman. Whateverman must traverse the confusing world in front of him by making it to the highest point of each level. However, Whateverman will be confronted with built in bugs and slow mechanics that sometimes make it seem like he may make it to the next platform.

Please keep in mind, this confusion represents the confusion that my students traverse on a daily basis. Trying to make sense of their own world, let alone the world we want them to be a part of. Yet, they never quit when playing the game themselves.

Please enjoy Whateverland.

Controls:

Left/Right Keys - Move
Space Bar - Jump
R - Restart Game
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Creating Mind Maps With MindMeister

3/12/2019

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MindMeister is an online freemium mind mapping tool that allows users to visualize their ideas and create presentations.
The base function of MindMeister is to allow the user to easily create mind maps that flow from one main idea or concept, out into multiple different factors that make up the main idea. MindMeister also has the ability to be used alongside project management, allowing managers to assign tasks based off of the original mind map. The project management tool requires using MeisterTask When thinking of MindMeister and its uses, it could be useful within both the education field and marketing field.

In regards to students, when placed in teams, projects can be mapped out into different threads and each thread can be assigned to each student in the group. This allows group projects to be visualized in the aspect of what information needs to be obtained and who will pursue that information. Teachers can use MindMeister as a tool to help students visualize subjects that stem from multiple causes. For example, a history teacher could use a mind map to show all the factors that lead to world war one.

The usefulness for marketing teams here is unlimited. A marketing manager can create a mind map for marketing budgets. The main portion of the web could be the amount they are allotted and the stems could be the different types of marketing the budget will cover (social media, print media, web, email, etc.). Teams can also use mind maps for new projects. A commercial is a perfect project for a mind map. The main idea is a commercial and this stems out into the need for actors, videographers, make-up team, wardrobe team, etc.

Being able to visualize complex ideas and concepts is key for any team.

YouTube Demo:
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Social Bookmarking With Diigo

3/11/2019

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Diigo is a web browser extension that can boost productivity in both educational and business settings.
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Diigo

Diigo, at its core, is a bookmarking tool. Unlike normal bookmarking tools, it provides the user with several other functions. Diigo allows users to highlight text on any web page which can be useful for personal use and also in settings where users are sharing information. Another useful tool is the ability to use sticky notes on web pages as well. This is a similar function to highlighting, but when the selected text is clicked, the user is provided with a “pop-up” sticky note where they are able to write out comments.

Highlighting

When thinking of Diigo in terms of usage, it has potential within both the educational and business fields. In terms of education, teachers who work with younger students can bookmark pages with DIY projects. After bookmarking, the teacher can then highlight the steps or recipe so that they can quickly find the info that is important to them when they return to the page. In terms of collaboration, teachers can share DIY project web pages with each other through Diigo’s share function. This is also useful as other teachers will be able to see the highlighted text.
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In terms of business usage, teams can easily collaborate on projects with this tool. Marketing teams who manage newsletters can bookmark web pages that provide useful information on improving a company's newsletter. After bookmarking, they could also highlight, or sticky note, the information that would bolster their techniques. ​
Diigo is a multifaceted tool and I am excited to integrate this into my everyday tool set of applications
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2D Game Background Design

3/5/2019

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Why We Should Embrace Digital Technologies Within Education

3/4/2019

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The 21st century has brought about an advancement in technology that has changed the fabric of our daily lives. Although technology is advancing, primary and secondary educational institutions are not quite as eager to integrate technology into both the classroom and curriculum. This may be due to the lack of knowledge these facilities have in regards to what technology is available and how to use it.
 
I am the Media Specialist at the Rebecca School, a school for students with neurodevelopmental delays, and I have helped integrate various technologies in order to bridge gaps in communication. Let’s dive into these different technologies and show what role they play in the educational system.

Blogging

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Blogging is something that has taken off over the past couple of years. You might be thinking, aren’t blogs usually used by social media influencers in order to help push the sale of various products? Yes and no! Blogs can be multifaceted in the sense that they can be used for sharing news, information, educational tutorials, and so on.
 
The Rebecca School blog is fairly new and exists on our main website and on the micro blogging platform Medium. Our schools blog has had a 
positive impact on both parents and the educational community that follows us. The schools blog is a place to share our ideas in regards to sensory play, movements, and food integration outside of the school. All the ideas we provide are adapted for at home or for out in the community (stores, parks, playgrounds, etc.). The blog has become an important aspect in the schools communication as it provides parents with ideas on how to carry over the work we do at school into their students daily lives.

Social Media

Social media has seen a lot of negativity over the past couple of years. Even with that negativity, social media is still on the rise as these platforms allow people from all over the world to connect with one another from the comfort of our own safe spaces. 

So how does a school utilize social media? Well, for one, to keep parents informed and up to date on school events. Social media has made it easier for our school to show our inner workings to parents. But this also depends on the social media app that ​is being used. Although Facebook is a great tool to share a Blog & Podcast, Facebook should also be utilized for important facts such as school closings, reminders for parent teacher nights, etc. Instagram on the other hand is the perfect tool to show both school events and those memorable moments that you don’t want parents to miss.

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Presentation Software

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At my institution the school offers on going parent training, particularly to parents of older students who are transitioning out of the school. These are meant to provide parents with the tools and knowledge of what is available to them and their student post school. However, life can be hectic and even though a parent may want to attend a training, their job or other circumstances may prevent them from doing so. This is where presentation software like Zoom comes in handy.
 
With Zoom, parents are able to phone in to presentations. Zoom also shares the presentation with the viewer so that they can both see and actively participate. In the case that life is hectic enough to keep you from joining remotely, schools can utilize softwares like OBS (Open Broadcast Software) and ShareX that allow users to record their screen. The recorded presentation can then be shared with parents and family who were unable to attend.
 
Practical uses
 
Developing the skills to deploy the above mentioned digital technologies can help foster positive communities. Primary/Secondary schools, typical and atypical, should be focused on creating a community where families are not left in the dark. This is advantageous for schools as it creates transparency and inclusion. Transparency is developed through a schools social accounts and blog. The blog and accessibility of parent training helps develop inclusion for parents. 
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Tool Of The Week: Godot

2/18/2019

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Godot Engine
Today we are jumping straight into game development and talking about Godot Engine which is a fully free open source game engine that is available for Windows, Mac OS, and Linux operating systems.

Godot is worth mentioning as it is the first program I used with students to build a 2D platform game. Godot, as a gaming engine, maintains a lot of flexibility as developers and educators have the choice of coding with GDScript, C#, C++, Python, and even has it's own drag and drop editor. The engine allows for multi platform editing, so teams who are working on different operating systems don't have to worry!

​Another great thing to mention is that Godot engine offers free multi-platform deployment. Of course we still have to pay for our developer licenses on each platform, but it's great to know that this engines export feature is not hidden behind a paywall. 
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Animation

I've gone ahead and taken a photo from the Godot site to showcase it's animation strong points.The engine itself allows for editing and animating sprites within the engine. This means there is no need for other design software's or, rather, we can spend less time within our graphic design software.

2D & 3D

I think the most unique aspect of this engine is it's ability in allowing the user to develop both 2D & 3D games. This is a unique aspect to game engines as most are developed for the single purpose of creating a certain genre of games. So, it's good that this engine is versatile and allows for production of both styles.
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Resources

Looking to get started? Here are some valuable resources to help you along your journey!
  1. Godot Docs is a friendly user guide put together by the devs and community. It should be your first "go to" in order to learn the ins and outs of the interface.
    1. Godot Docs also has a tutorial named "your first game" that should help get things started!
  2. ​I have no affiliation with the following person but, YouTuber "Heart Beast" has an in depth tutorial on setting up your first 2D game Godot Engine which is worth checking out.
There are tons of other tutorials out there if you Google "Godot Engine", but if you want to see a showcase of the type of games you can develop, click here!

Instructional Design Verdict

Disclaimer: At the end of every post, I will provide a verdict from the standpoint of an instructional designer within the field of special education. What I say is my opinion of using the software within a special ed classroom and may have different results within a typical class setting.

Godot engine is a great free engine, but lacks in certain areas. I found it somewhat difficult to get up and running at first. What I mean is that there are various flaws that need to be accounted for and it will be very hard to use this software within a discovery or problem based learning scenario. Instructions are not straight forward and many of the resources out there are outdated. This leaves the educator with having to provide maximum support and scaffolding which stops the video game exercise from being a problem based learning or discovery learning environment. The software is no doubt an incredible tool to use but, in an educational setting, it requires too much support from a facilitator.

If you've had a completely different experience or would like to share further information, please do so in the comments. Thanks for reading!

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Always Have A Plan

11/27/2018

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So you want to make a video game? Well..... what's the plan? I mean you have to have a plan! Right?

Well, don't worry too much. I mean I am here to show how video games can be used as an educational tool.

Sometime ago, while sitting in a Barnes and Noble, I came across a game develipment book labeled "Learn How To Develop Games- For Kids!" Well, the book definitely wasn't on a grade school level and tried to teach in a way that would have students bored the death. But I found one useful thing. At the end of the book there was a poorly put together chart on the game design process. I copied that chart down and over the years have edited it to help others understand the game development process.

Whether you're teaching a college course, or grade school level, you can adapt this chart as needed to your students!



Game Development Document

Part 1: The Concept

The High Concept- 1-2 sentences explaining the game. If you cant explain your game in 2 sentences or less then your concept will be lost in translation.

Genre- Is it action or racing? Explain!

Gameplay- is it first or third person? 2D or 3D?

Features- What makes this game different from every other one on the market?

Setting- What is the games world and do you have concept art? How does the setting effect the plot.

Story- Summarize the plot of your game & introduce the hero and villain.

Target- Who is your Target audience and why will this game appeal to them?

Platform- Is it multi-platform?

Estimated schedule, budget and profit/loss

Competitive Analysis- Who is your competition?

Team- What are the credentials of your team?

Risk Analysis

Overall Summary

Part 2: Game Design

This section is about establishing the full story, gameplay, user interface, characters, monsters, A.I. and everything else.

Art Production Plan—Discuss or think about the look and feel of your game. What programs are you going to use to bring the art to life?

Art Bible—Since a plan has been formed, the artistic style must be set in stone. Now it is time to create some more concept art

Production Path—Concept art is just that, concept! It’s time to turn the concept art into actual 3D models.

Technical Design—This is when you talk about how you will program your A.I., environment, controls, etc.

Project Plan—Write out a road map which tells how you are going to build the game (explain what software’s will be used)

Manpower Plan—List your entire team and what each person is doing.

Resource Plan—Explain all external costs of creating the game.

Project Tracking Doc—Keep track of the games production. Duh!!

Development Schedule—How long until the game is finished?

Milestone Definitions—Known as “Deliverables” which are full scale models and sketches of characters and other art.

Part 3: Development

Ahhh! Now we are at the development stage! See how much thought you have to put into a game before you even start making it?

The first order of business is a game prototype. This will be a few stages of the game. We then move into the Alpha & Beta Stages. The Alpha stage is when the game is mostly playable due to it being unfinished and un-fixed glitches. Beta is when the game is finished. You have finished every stage and all the coding/AI is perfect. All that takes place now is fixing all the bugs and glitches that are left over.

We then move into Code Freeze. This is the last days of beta and the master discs or whatever other means of distribution has begun. The game is released!

Part 4: Patches & Upgrades All bug fixes due to hardware or extra content fit into this section.

-Chris Hernandez
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    Chris

    Media Specialist & STEAM program creator.

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